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This file is a for Shadowed Unit Frames by Shadowed. You must have that installed before this will work.

Author:
Version:
r20091020
Date:
10-20-2009 01:50 PM
Size:
12.97 Kb
Downloads:
5,369
Favorites:
88
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Possible indicator examples
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Indicator configuration
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Aura configuration
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Per class configuration
ShadowedUF Grid   Popular! (More than 5000 hits)
SUF Grid improves on the raid frames provided in SUF making them more suitable for raiding as a healer, or anyone who needs more data than simply current health, the main feature is the ability to add indicators based on auras, as is seen in the configuration you can set each aura to show up as a static color, or as the auras icon, as well as being able to show a cooldown ring indicating how much time is left (If you have a mod like OmniCC you will see time left in seconds). You can create as many indicators as you need, by default it includes top left/right, bottom left/right, and center.

It also adds an option to make the raid frame health orientated vertically instead of horizontally, as well as coloring the health bars by debuff if you can cure it, so if a raid member is debuffed with a Curse and you are a Druid, you will see the health bar as purple until the debuff fades, or it is cured. These options are listed under the Units -> Raid -> Bars configuration in /suf config.

  Change Log - ShadowedUF Grid
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Oct 20 08:06:17 2009 -0700
- Added ToC aura defaults: Penetrating Cold, Acid-Drenched Mandibles, Touch of Light, Touch of Darkness, egion Flames, Incinerate Flesh, Burning Bile, Paralytic Toxin, Snobolled, Impale (Thanks Aikiwoce)
- TOC update to 30200
- Localization update

Date: Sat Jul 11 19:14:53 2009 -0700
* Fixed anchors not using the new anchor points
* Fixed ReloadAll error when configuring

Date: Wed Jul 1 00:54:22 2009 -0700
* Fixed leaked global
* Fixed ReloadAll error when changing color
* Renamed "Enable debuff coloring" to "Color by curable debuff"
* Removed inverted and horizontal bar options, replaced by http://www.wowinterface.com/downloads/info13955-ShadowedUFBars.html which does the job better

Date: Thu Jun 25 13:43:26 2009 -0700
* Removed usage of the can cure checks, now using UnitDebuff with the RAID filter

Date: Fri Jun 19 00:27:09 2009 -0700
* Indicators are now hidden while units are dead or offline
* Merged height/width settings for indicators into a single size option

Date: Thu Jun 18 22:16:45 2009 -0700
* Added showing aura stack size option (Set per indicator)
* Added health bar color inverting option (Listed under units -> raid -> bars
* Added color hiding if you're showing the icon
* Grid configuration is always shown even if the raid unit is disabled
* Fixed advanced text options for the raid units not being shown

Date: Sun Jun 14 20:23:00 2009 -0700
* Fixed default boss auras not having the icon flag set (Causing a black indicator to show)
* Fixed Iron Roots (Freya) debuff name
* Added priority on your auras, will show the time left on any aura you casted over someone elses
* Added an option to set a specific coloring if an aura is yours (Two Rejuvenations are cast, one by you, one by someone else, yours is set to show as purple, the other as dark purple, purple is shown when yours is up, dark purple when someone elses is up)

Date: Sat Jun 13 16:53:48 2009 -0700
* Changed positioning of bar configuration slightly
* Fixed the debuff coloring option not actually working, you will likely have to enable this in the raid -> bars configuration if you haven't already

Date: Fri Jun 12 19:21:09 2009 -0700
* Added most of the Ulduar boss spells
* Class aura groups are sorted above everything else in the list
* Added a small black border around color only indicators

Date: Mon Jun 8 16:25:58 2009 -0700
* Added all of the configuration in
* Added all of the defaults in, including auras
* Added spell linking in (Mark of the Wild -> Gift of the Wild, etc)
* Added enable by class option
* Fixed health bar orientation not working correctly
* Fixed color by debuff type not working
* Fixed ordering/sizing of the health bar options

Date: Sun Jun 7 18:26:40 2009 -0700
* Implemented configuration, everything appears to work now but it has no defaults yet so you need to add all of the indicators and auras in, will be fixing this when I have a minute

Date: Sat Jun 6 21:42:25 2009 -0700
* Initial import, code should all work but need to start pulling the configuration in
  Optional Files - ShadowedUF Grid
Sorry, there are currently no optional files available.
  Archived Versions - ShadowedUF Grid
File Name
Version
Size
Author
Date
r20090711
12kB
Shadowed
07-11-2009 10:22 PM
r20090711
12kB
Shadowed
07-11-2009 08:25 PM
r20090701
12kB
Shadowed
07-01-2009 04:23 AM
r20090626
12kB
Shadowed
06-26-2009 09:30 PM
r20090619
12kB
Shadowed
06-19-2009 04:28 AM
r20090618
11kB
Shadowed
06-18-2009 08:44 PM
r20090612
11kB
Shadowed
06-12-2009 10:25 PM
rsomething
9kB
Shadowed
06-08-2009 09:05 PM
  Comments - ShadowedUF Grid
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Old 08-31-2009, 05:49 AM  
Katae
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 123
File comments: 122
Uploads: 5
Thanks a bunch for this plugin, there's a few things I'd like to see.

- Range and incombat filter for specific indicators.
- Incoming heals indicator (I don't use the bar one)
- General debuff indicators, ie: magic, disease, poison.

I can deal with not having these, but I'd love to have them available

Also, I can't seem to find out how to vertically orientate the health bar. Where do I find this option?

Last edited by Katae : 08-31-2009 at 09:27 AM.
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Old 07-27-2009, 08:38 AM  
MilkEyedMender
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 17
Uploads: 4
Quote:
Originally posted by Shadowed
Go to /suf -> Units -> Party -> Frame and change it to be anchored to the top left, then manually position it using the X and Y offset options (not dragging), it's an annoying solution I know but that should solve it.
Thanks, that seems to have fixed it. Great UFs, by the way.
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Old 07-27-2009, 12:45 AM  
Shadowed
Premium Member
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Forum posts: 40
File comments: 1718
Uploads: 90
Go to /suf -> Units -> Party -> Frame and change it to be anchored to the top left, then manually position it using the X and Y offset options (not dragging), it's an annoying solution I know but that should solve it.
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Old 07-26-2009, 10:27 PM  
MilkEyedMender
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 17
Uploads: 4
Quote:
Originally posted by Shadowed
That's more of a SUF issue rather than this module but, are you trying to make the party frames grow from up or do you just want them to grow down but display the order as 4 -> 3 -> 2 -> 1 instead of 1 -> 2 -> 3 -> 4?
Sorry, I should've posted this in the other module.

I want them to go 1 - 2 - 3 - 4.

But when there is only one other person in my party it seems to either start at 2 or 3 or basically, just not the 1 slot.

So my UI goes player - party 1 - party 2 - party 3, etc...but it ends up being player - blank - party 2 - party 3...

Last edited by MilkEyedMender : 07-26-2009 at 10:27 PM.
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Old 07-26-2009, 02:39 PM  
Shadowed
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Forum posts: 40
File comments: 1718
Uploads: 90
That's more of a SUF issue rather than this module but, are you trying to make the party frames grow from up or do you just want them to grow down but display the order as 4 -> 3 -> 2 -> 1 instead of 1 -> 2 -> 3 -> 4?
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Old 07-26-2009, 10:25 AM  
MilkEyedMender
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 17
Uploads: 4
Okay, I may work on that on my own then, thanks!

My only other question is about the party sorting. I use SUF mainly for 2v2 and 3v3 and for some reason, I cannot get the party to sort descending #1 and #2 to save my life. It randomly jumps around when I move the party frames, and when I'm doing 2s, I'm left with myself and a space and then my partner, in the #2 party member slot, as opposed to the #1 party spot.

Last edited by MilkEyedMender : 07-26-2009 at 10:26 AM.
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Old 07-26-2009, 03:21 AM  
Shadowed
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Premium Member
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Forum posts: 40
File comments: 1718
Uploads: 90
No you would have to do too much for it to be a simple Lua edit, it's on the list of things to do but it's very far down on the list.
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Old 07-26-2009, 02:19 AM  
MilkEyedMender
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 17
Uploads: 4
Grid function for other frames

Is there any way to get this sort of grid functionality for say, player and party frames as well as raid frames?

Something in the lua that I could add?
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Old 07-11-2009, 02:58 PM  
nanovivid
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Quote:
Error occured in: Global
Count: 23
Message: ..\AddOns\ShadowedUF_Grid\ShadowedUF_Grid.lua line 581:
attempt to call method 'ReloadAll' (a nil value)
It looks like ReloadAll needs to be changed to Reload everywhere.

Last edited by nanovivid : 07-11-2009 at 02:58 PM.
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