Category: Unit Mods
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Works with 3.3
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Author:
Version:
0306
Date:
03-06-2010 11:38 AM
Size:
987.63 Kb
Downloads:
7,513
Favorites:
37
MD5:
Pictures
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v0215r (manaless target)
Click to enlarge
v0215r (fixed outer bar tracking saved variables)
Click to enlarge
v0215alpha (new grey combo border)
Click to enlarge
v0215alpha (vehicle/pet)
Renaitre DHUD3 (Tribal)   Popular! (More than 5000 hits)

This is Arcanefoam's DHUD3 which originated from Drathal's Hud. I always loved HUDs, but hate the bars. Back in TBC I merged Phaytal's bars with DHUD, and now for 3.3 I'm doing the same type of thing for Arcane's.

All I've done here is replace the vanilla bars with my own bars as well as the icons for "Combo/Stack" Points (Rogue, Druid, Warrior, and DK <3).
My saved variables are included but are optional -many features are disabled since I track them differently in my UI, available here (additional screenshots as well).


INSTALLATION
This should be an easy drag and drop install, just follow these directions..
  1. Unzip to your desktop.
  2. Drag and drop the DHUD3 folder into your Interface/AddOns folder.
(Optional for layout in the pics)
  1. Drag and drop the DHUD3.lua into your general Saved Variables (World of Warcraft \WTF \Account \YOURACCOUNTNAME \SavedVariables).
  2. Login and Load or Copy From existing profile, "renaitreui" -many features are disabled but can easily be re-enabled (ie combat icon, auras, etc..).


This addon is maintained regularly on wowace and I really love it. My fan updates will mirror Arcane's versions after I test them in-game, as well as any graphics tweaks of my own.

If you like this skinned version and would like to show support, feel free to use this image in your signature or UI page..

  Change Log - Renaitre DHUD3 (Tribal)
v0306
-recolored Sunder and Lacerate textures (darkened)
-disabled Elite indicator to allow true click through bars (if using these Saved Variables)

v0215r
-fixed Saved Variables where outer bars were not tracking Aggro correctly

v0215
-recolored bars 1, 2, and 3

v0213
-revised combo point border color

v0207
-revised bars 1, 2 and 3
-revized borders 1, 2 and 3
-revised pet bars 1 and 2
-revised pet borders 1 and 2
-revised casting bar and casting bar highlight (cb, cbh)
-revised combat icon (more modern)
-revised resting icon
-recolored DK Runes

v0108
-added skulls for DKs
-revised Saved Variables

v1113
-updated DHUD3 to r167
-customized Lacerate and Sunder icons (same icon sets)

v1020
-refitted bar borders

v1007
-updated DHUD3 to v1.5.7
-new Casting Bar
-deciding between styles for DK Runes

v1001
-updated DHUD3 to v1.5.6
-finalizing custom DK Runes (to be included next update)

v0922
-updated SavedVariables (Right Outer Bar showing HP of target's target, Left Outer Bar showing Threat. Slight recoloring of bars. Aura's are disabled -"renaitreui" profile)

v0914
-changed combopoint colors

v0905
-update DHUD3 to v1.5.2

v0904
-update DHUD3 to v1.5.1
-recolored minimap icon

v0901
-added tribal pet/vehicle bars

v0825
-update DHUD3 to r146

v0823
-including optional Saved Variables to get the same look as in the pics

v0820
-new tribal bars
-recolored combo points (1,2)

v0815
-update with DHUD3 v1.4
-added custom minimap button

v0809
-initial commit
  Comments - Renaitre DHUD3 (Tribal)
Post A Reply Comment Options
Old 03-07-2010, 09:20 AM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 175
File comments: 158
Uploads: 7
Quote:
Originally posted by Spartitan
well i love the bars and skull for points xD but in my opinion their just tooo bright and colorfull and the bar doesnt updates instantly like icehud does it luks like its climbing and not smooth like icehud and the from the pics i dont c it displays debuff on the targets
-I wouldn't have thought that the bars nor the skulls were too "bright," but the bars can have their colors customized via the DHUD3 GUI. I have no plans to change the skulls currently.
-Data updates seem pretty instant to me, I see no discrepancies between my unitframes and the HUD bars.
-Debuffs/Auras can be enabled which you would have known if you had read the front page description or looked at the in game GUI.
-I've thought about doing the same thing for IceHUD, think I'll check it out.

I appreciate your comment, thank you.

EDIT: I added my textures to IceHUD, but as you can see, IceHUD uses only 1 texture where DHUD3 uses 3. Visually I prefer 3, or even 2, but I'll play around with IceHUD to see if it's something I'd be interested in, then see if the author would be interested in my textures. I'm not a big fan of the spacing but it looks like this can be changed via IceHUD's GUI.

IceHUD w my Bar1


IceHUD w my Bar3


vs DHUD3 showing Bar1,2
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Last edited by Limb0 : 03-07-2010 at 10:49 AM.
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Old 03-07-2010, 05:44 AM  
Spartitan
A Kobold Labourer

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well i love the bars and skull for points xD but in my opinion their just tooo bright and colorfull and the bar doesnt updates instantly like icehud does it luks like its climbing and not smooth like icehud and the from the pics i dont c it displays debuff on the targets


<3rogues xD im one meself
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Old 02-27-2010, 06:39 PM  
Whoz
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 9
Uploads: 2
Re: Re: Re: click through problem

Quote:
Originally posted by Whoz
KK will give it a try
it worked ty
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Old 02-27-2010, 05:22 PM  
Whoz
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 9
Uploads: 2
Re: Re: click through problem

Quote:
Originally posted by Limb0
This has been the case for a long time -I notice mostly when using Saronite Bombs. I speculate that it is a limitation on the coding since the tga files for the bars have a pretty wide background..

It might have to do with the Elite indicator, I'll see if I can shrink the graphic to change anything, but other than that, this is a coding issue which I is beyond me.

edit: Disabling the "Elite" indicator in Target options under Player solves this issue.
KK will give it a try
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Old 02-27-2010, 03:21 PM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 175
File comments: 158
Uploads: 7
Re: click through problem

Quote:
Originally posted by Whoz
Mana/Elite Bar is not fully click through what can i do to fix that??? Also fyi i have all the click through options checked.
This has been the case for a long time -I notice mostly when using Saronite Bombs. I speculate that it is a limitation on the coding since the tga files for the bars have a pretty wide background..

It might have to do with the Elite indicator, I'll see if I can shrink the graphic to change anything, but other than that, this is a coding issue which I is beyond me.

edit: Disabling the "Elite" indicator in Target options under Player solves this issue.
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Last edited by Limb0 : 02-27-2010 at 03:48 PM.
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Old 02-27-2010, 01:08 PM  
Whoz
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 9
Uploads: 2
click through problem

Mana/Elite Bar is not fully click through what can i do to fix that??? Also fyi i have all the click through options checked.
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Old 02-24-2010, 01:36 PM  
Takoda
A Murloc Raider
 
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Forum posts: 7
File comments: 6
Uploads: 3
OK mate thanks for the advice

May all your loot be EPIC!

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Old 02-24-2010, 12:29 PM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 175
File comments: 158
Uploads: 7
Re: glitch

Quote:
Originally posted by Takoda
during the final Boss fight in Drak'tharon Keep when he changes the party into skeletons Dhud spams Lua code errors about 10 a second for the duration of the debuff,

everything returns to normal after the debuff wears off but it is slightly annoying..
I remember this type of issue which also occasionally happens while using the turrets in WG.. This is a coding issue, of which I have not modified, nor do I maintain. I'd suggest posting this issue at WoWAce or Curse for Arcanefoam to address.

*for error catching I suggest buggrabber/bugsack..
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Last edited by Limb0 : 02-24-2010 at 12:29 PM.
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Old 02-24-2010, 09:29 AM  
Takoda
A Murloc Raider
 
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Forum posts: 7
File comments: 6
Uploads: 3
Unhappy glitch

Hey there i love this mod, cant imagine playing without it now its so useful..

But iv noticed a potential glitch / bug

during the final Boss fight in Drak'tharon Keep when he changes the party into skeletons Dhud spams Lua code errors about 10 a second for the duration of the debuff,

everything returns to normal after the debuff wears off but it is slightly annoying..

is there anything i can do to try and fix this

Thanks in advance

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Old 02-07-2010, 02:21 PM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 175
File comments: 158
Uploads: 7
Quote:
Originally posted by Toran
Screenshot?
One is up now showing some revised textures, I'll make it a point to post additional ones throughout the day.
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Old 02-07-2010, 12:17 PM  
Toran
A Cliff Giant
 
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Forum posts: 75
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Screenshot?
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Old 02-07-2010, 11:43 AM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 175
File comments: 158
Uploads: 7
v0207

19 textures get a facelift for this version. Both outer bars are set to monitor threat, feel free to reassign the right outer bar to track targetoftarget hp or whichever other stat you prefer. See changelog for more details..

enjoy
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Old 01-09-2010, 11:06 PM  
Limb0
A Chromatic Dragonspawn
 
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Forum posts: 175
File comments: 158
Uploads: 7
Re: shows out of date

Quote:
Originally posted by aromero23
I loved your addon! Downloaded it and logged in and made sure to see if it was there and its still showing out of date. Just a heads up if you forgot to update a file somewhere. Also after some testing in game the "click-through" feature only somewhat works; if I make a change after I check that and reload ui it'll either not work or the addon will disapper all together.
Thank you, I want to clarify that this is merely a "skin" version of ArcaneFoam's DHUD3.
Showing up as out of date is pretty simple to fix. just a TOC number, which I'll address for the next version.
The clickthrough is not 100% working, though the optional Saved Variables I include should have as many options available for this enabled. I think it's really an issue of coding, but that's not territory that I'm very knowledgeable of.
Changing the options I've encountered errors at times, but I think one way around this is to be sure not to target anything when making those changes. See if that works, else I'd recommend posting to ArcaneFoam at WoWAce.
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Old 01-09-2010, 04:12 PM  
aromero23
A Defias Bandit

Forum posts: 2
File comments: 1
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shows out of date

I loved your addon! Downloaded it and logged in and made sure to see if it was there and its still showing out of date. Just a heads up if you forgot to update a file somewhere. Also after some testing in game the "click-through" feature only somewhat works; if I make a change after I check that and reload ui it'll either not work or the addon will disapper all together.

Last edited by aromero23 : 01-09-2010 at 04:25 PM.
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Old 01-08-2010, 11:16 AM  
Limb0
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 175
File comments: 158
Uploads: 7
Added DK skulls, figured hell, I like skulls, you guys like skulls, skulls it is. All bars should now be clickthrough though there is a small deadspot on the right casting bar in case you throw bombs or whatnot. DK feedback would be appreciated.

enjoy
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