slash-Commands are " /ci " or " /cooldownicons " to open the ingame-Config
Global Icon Setting:
Change Display Style off all buttons
Change size of all Icons
Change Fontsize of all icons
default settings are:
all icons off (enable the ones you want to use)
Anchor: 0,0 Center UIParent
Timeformat: seconds
Graying: enabled
Zoom: enabled
Iconsize: 32
!new! RangeCheck: disabled
Feature List
Dual Spec support
grayscaling icons of spells which are on cooldown
zoomed buttons
50 customizable buttons are editable
custom ordering
Global Config
RangeCheck
Flags
Planned features
Note: this are not CHRONICAL sorted, so any can come at anytime
Buff Feature ( means - you have a spell (which has surely a cooldown) and you activate it but you see first the duration of the buff - after it expires you will see the cooldown)
Show icon(s) while in-combat + more Shows
Trinket Cooldowns
Text-Offset
More customizablitiy
maybe more are coming
customizable(with code) 'transformations' if anything happens that can be triggered, i.e.
Code:
On(CooldownReady) do
FlashIcon(2,1,"Center") -- Double Size, 1second, Centered at UIParent(or (x,y) instead of centered)
MoveIconFromTo((100,100),(200,200),5) --Translate the icon from (100,100) to (200,200) on UIParent in 5seconds after Event
RotateIconAroundPoint( (CenterPoint(x,y)), Radius(r), Duration(s) )
end
Report bugs in the author-portal
Thanks for testing & using
Change Log - CooldownIcons
Version [ 1.31.8 rev42 ]
Feature Add:
Flags - there is now the first set of flags implemented for equipment at first only - means you have now the possibility instead of track your Engineering Glove Cooldown by typing the name of the item into the box - by just typing '#gloves' (without quotes) full list of flags can be found on description page
Version [ 1.31.8 rev42 ]
Bugfix(es):
Spec 1, Spec 2, Equal Specs, Toggle Item, Display-Styles should now all work as intended
Version [ 1.31.0 rev34 ]
Bugfix(es):
If you've changed your TalentSpec, Spells which was disabled were shown because of missing If-Clause
Version [ 1.30.9 rev33 ]
fixed the Ace3-Lib bug ... config should now always be available - even if you haven't implemented the independent ace3-lib
also update ace3-lib
Version [ 1.30.8 rev32 ]
serval bugfixes in config (to make it easier to handle ... was working but bugged sometimes )
added RangeCheck - supports: Pets, Player, Items
serval code tweaks
changed Version-tracking (now gets version data out of .toc )
Version [ 1.27.6 rev20 ]
Settings:
Global: Enable/Disable Config (default: true); It will display Icons which have no SpellID/or name but are enabled with an "?" else they are hidden
Features:
Spellmanage: You can now enter 1Spellname/ID in i.e. Spell1 - but it will hide the icon if you are in Spec2 for instance ... Useful if you want to track 6 spells in Spec1 but just 4 in Spec2
Some Bugfixes for this new Feature
Version [ 1.24.4 rev17 ]
Bugfix: If you had tracked an Item and changed it to a spell(name or id) the game disconnected you ... was tweaked so that if you enter a new ID you have to recheck that it is an Item
Version [ 1.24.3 rev16 ]
fixed a bug if 2 different talents where tracked - and you are in 2nd spec ... a '?' where shown (was a typo)
Version [ 1.24.2 rev16 ]
added Item support (just enter the item name or id at Spec1 or Spec2 to track the item)
toggle button so that you can decide if id/name is itemid or name
3 different Display Styles:
Show always, displays the icon(s) at anytime
Hide on Cooldown, displays the icon(s) if they are ready
Hide if Ready, displays the icon(s) if they are ready
tweakened the jump-back in Config
changeable fontsize
Version [ 1.10.0 rev01 ]
smartened the code
SavedVariables added to .toc
new file: Config.lua
new slash commands: /ci, /cooldownicons
updated version
added ingame Config for 50 icons
ingameConfig:
moveable (via ingame config) icons
added 2 additional time formats
editable icon Size, x-Offset, y-Offset
added toggle-function to ignore spec
added SPELLNAME support (icon will be '?' if you use Spellname but does not have the spell in your spellbook)
Version [ 1.00.0 rev03 ]
initial release
Optional Files - CooldownIcons
Sorry, there are currently no optional files available.
the mod exists for some time just going to keep it alive now with some new features
@button facade support - i can look into it how to implement it and maybe i add it next update
Quote:
Originally posted by kaltoran well ill keep it short cause im currently setting this mod up, but am really greatful for this one, its a beauty any chance tho of any upcoming Button Facade support? taht would just top this great little mod right off TYTY
well ill keep it short cause im currently setting this mod up, but am really greatful for this one, its a beauty any chance tho of any upcoming Button Facade support? taht would just top this great little mod right off TYTY