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Version:
5.0b4
Date:
02-12-2010 03:13 AM
Size:
545.81 Kb
Downloads:
1,144,631
Favorites:
2,815
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Outfitter main UI
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New outfit
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Quickslots
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Outfit bar
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Outfitter   Popular! (More than 5000 hits)
About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.
  Change Log - Outfitter
Version 5.0b4 changes

* FEATURE: Removed Naxxramas from list of Argent Dawn zones
* FEATURE: '/outfitter deposit outfitName' command to deposit an outfit to the bank
* FEATURE: '/outfitter depositunique outfitName' command to deposit the items unique to an outfit to the bank
* FEATURE: '/outfitter depositothers outfitName' command to deposit every outfit except one to the bank
* FEATURE: '/outfitter withdraw outfitName' command to withdraw an outfit from the bank
* FEATURE: '/outfitter withdrawothers outfitName' command to withdraw all outfits except one from the bank

Version 5.0b3 changes

* FEATURE: Ability to change title with an outfit is partially restored. Feature works
for macros, outfit bar, keybindings, and tradeskill open/close but not on spec
change, mounting, zoning (city, battlegrounds) or other actions which don't
cause an immediate outfit change
* BUGFIX: Fixed bug causing script editor to generate errors whie syntax checking scripts
* BUGFIX: Script editor shows the correct line number when syntax checking scripts

Version 5.0b2 changes

* BUGFIX: First-time initialization (and '/outfitter reset' command) don't give errors about unknown stats
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* FEATURE: Trinkets with not Use: effect can now be used with the Trinket Queue script (they'll be equipped if all other trinkets have more than 30 secs of cooldown)

Version 5.0b1 changes

* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization

Version 4.10 changes

* FEATURE: Restored Fishing script ability to unequip when attacked (limited, may not always work)
* FEATURE: All class-based outfits (shapeshift, stance, etc.) should work for all locales (also improves performance slightly)
* FEATURE: Sync'd to LibStatLogic r92
* FEATURE: Sync'd to LibBabble-Zone r248
* FEATURE: Added "Fishing" stat backward compatibility (now "FISHING" with LibStatLogic) for Fishing Buddy compatibility
* FEATURE: Updated Trinket Queue script
* FEATURE: Rogue:Stealth script has new option to enable auto-looting while stealthed
* FEATURE: New Outfitter:SummonCompanionByName(name, delay) function for summoning companion pets

Version 4.9.2 changes

* FEATURE: Added new dungeons to Championing script

Version 4.9.1 changes

* FEATURE: Updated for patch 3.3
* FEATURE: Updated Simplified Chinese localization (thanks to xingdvd)
* BUGFIX: Fixed weapon slot handling when building optimized outfits
* COMPATIBILITY: Removed unequip-on-combat feature from Fishing script (not allowed in patch 3.3)
* COMPATIBILITY: Disabled abililty to auto-swap weapons slots during combat (not allowed in patch 3.3)

Version 4.9 changes

* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* FEATURE: Vault of Archavon is no longer considered a PvP zone
* FEATURE: Changed "Used by" tooltip to match and be compatible with patch 3.3 EM feature
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup
* BUGFIX: QuickSlots open correctly on the first click
* BUGFIX: Fixed Summon Pet script
* BUGFIX: Outfits with '%' in their name no longer cause errors

Version 4.9b8 changes

* FEATURE: Changed LibButtonFacade to only load if installed with another addon (corrects Bartender4 compatibility)
* BUGFIX: Fixed compatibility API used by old versions of OutfitterFu
* BUGFIX: Fixed slot-to-slot swapping bug (MH/OH, Trinket1/Trinket2, Finger1/Finger2) when one of the slots is also being emptied

Version 4.9b7 changes

* FEATURE: Added option to druid scripts to control whether scripted Complete outfits should unequip
* FEATURE: Added new donors to About tab
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* BUGFIX: Fixed offhands to equip after mainhand so that 2H -> 1H/OH swaps work again when you have a MH with a U-E gem

Version 4.9b6 changes

* FEATURE: Added new donors to About tab
* BUGFIX: Trying another algorithm for calculating gear swap order for unique-equipped gem changes
* BUGFIX: Added support for some older stat IDs (ie, FishingBuddy "Fishing" stat)

Version 4.9b5 changes

* FEATURE: Added more donors to About tab
* BUGFIX: Fixed bug causing crash during gear swaps when trying to unequip an already-empty slot

Version 4.9b4 changes

* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* BUGFIX: Fixed first-time initialization bug
* FEATURE/BUGFIX: Re-arranged an Outfitter API change to maintain compatibilty with FishingBuddy

Version 4.9 changes

* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup

Version 4.8 changes

* FEATURE: Integration with Equipment Manager allows outfits to be stored on the server
* FEATURE: Added Entertainment script category (Dance on equip, Summon pet on equip)
* FEATURE: Shapeshift (forms, stances, presences, etc.) scripts no longer unequip if they're attached to a Complete outfit
* FEATURE: Added Hunter: Dragonhawk script
* FEATURE: Argent Dawn script is disabled in Naxx by default
* FEATURE: New Cooking script wears an outfit while the cooking window is open
* FEATURE: Argent Tournament script is compatible with most tooltip enhancements
* FEATURE: Argent Tournament script works for all languages
* FEATURE: Equipment Manager button is relocated to the left side of the character window
* FEATURE: Equipment change sounds are off by default
* FEATURE: Rune of the Stoneskin Gargoyle is recognized when optimizing for Defense (thanks to IQgryn)
* FEATURE: Armor Penetration added to supported optimizations (thanks to IQgryn)
* FEATURE: Added Resting outfit for when you're in an inn
* FEATURE: Added Flame Leviathan outfit for auto-equipping and unequipping of max level gear
* FEATURE: Converted unique-equipped gem handling to use item codes instead of enchant codes (fixes patch 3.2 compatibility issue)
* FEATURE: Added Isle of Conquest support
* FEATURE: Nagrand Daily script supports all locales
* FEATURE: New Championing script (thanks to rwilloug and Saur)
* FEATURE: Added support for Nightmare Tear unique-equipped gem
* FEATURE: Alliance/Horde Lance is equivalent to Argent Lance, outfits will equip whichever is available
* FEATURE: Supports MobInfo tooltips in scripts (thanks to Saur)
* FEATURE: Shapeshift/Stance/etc. scripts have an option to allow them to unequip Complete outfits. Turning this on results in the same behavior as pre-4.8 versions of those scripts.
* FEATURE: Updated Russian localization (thanks to StingerSoft)
* FEATURE: Item comparisons are sorted by item level so that higher item level gear is compared first
* FEATURE: Updated Traditional Chinese (TW) localization (thanks to andy52005)
* FEATURE: Default for new outfits is to use your current gear instead of an empty outfit
* FEATURE: Added option to Spellcast script to allow spellcast to be interrupted
* FEATURE: Added support for Isle of Conquest in all languages (was English only previously)
* BUGFIX/FEATURE: Removed Stormjewels from the unique-equpped gem list
* BUGFIX: Argent Tournament script no longer unequips unexpectedly after mounting
* BUGFIX: Fixed low health/mana and spellcast scripts
* BUGFIX: Item comparison tooltips include green-quality items
* BUGFIX: Primary/Secondary Talents scripts no longer mis-fire during zoning (thanks to MacGregor)
* BUGFIX: Scripts which don't end with a \r work correctly
* BUGFIX: Strength attribute is regonized correctly on German clients (thanks to Bacofox)
* BUGFIX: Death Knight optimized outfits work correctly (thanks to IQgryn)
* BUGFIX: Title menu in character window no longer appears after closing Outfitter UI when you have no titles yet
* BUGFIX: Lances will unequip correctly when you're carrying both types at the same time
* BUGFIX: General category is no longer listed twice in the Script menu
* BUGFIX: Fixed Multiphase Survey script (Outfitter:PlayerIsOnQuestID() function wasn't compatible with patch 3.2)
  Archived Versions - Outfitter
File Name
Version
Size
Author
Date
5.0b3
546kB
mundocani
02-09-2010 02:38 AM
5.0b2
545kB
mundocani
02-04-2010 08:10 PM
5.0b1
545kB
mundocani
01-31-2010 10:18 PM
4.10
541kB
mundocani
01-03-2010 06:33 PM
4.9.3
540kB
mundocani
12-10-2009 01:51 PM
4.9.2
540kB
mundocani
12-09-2009 01:31 PM
4.9.1
540kB
mundocani
12-08-2009 02:59 PM
4.9
540kB
mundocani
12-02-2009 02:48 PM
4.9b8
539kB
mundocani
11-08-2009 01:57 PM
4.9b7
570kB
mundocani
11-06-2009 06:45 PM
4.9b6
570kB
mundocani
11-04-2009 02:01 PM
4.9b5
569kB
mundocani
11-02-2009 10:05 PM
4.9b4
569kB
mundocani
11-02-2009 03:10 PM
4.9b3
538kB
mundocani
10-25-2009 03:57 PM
4.8
544kB
mundocani
09-22-2009 02:48 PM
4.8b14
543kB
mundocani
09-20-2009 09:05 PM
4.8b13
543kB
mundocani
09-14-2009 04:40 PM
4.8b12
543kB
mundocani
09-14-2009 02:55 PM
4.8b11
543kB
mundocani
09-12-2009 10:05 PM
4.8b10
542kB
mundocani
09-10-2009 03:59 PM
4.8b9
541kB
mundocani
09-02-2009 08:05 PM
4.8b8
540kB
mundocani
08-28-2009 02:10 PM
4.8b7
540kB
mundocani
08-22-2009 06:29 PM
4.8b6
540kB
mundocani
08-09-2009 01:46 PM
4.7.4
481kB
mundocani
08-05-2009 02:19 PM
4.7.3
478kB
mundocani
05-19-2009 05:07 PM
4.7.2
478kB
mundocani
05-08-2009 02:57 PM
4.7.1
439kB
mundocani
05-08-2009 11:02 AM
4.7
439kB
mundocani
05-08-2009 01:49 AM
4.6.1
435kB
mundocani
05-03-2009 10:54 AM
4.6
435kB
mundocani
04-30-2009 09:28 PM
4.5.4
433kB
mundocani
04-28-2009 01:26 PM
4.5.3
433kB
mundocani
04-20-2009 02:12 PM
4.5.2
433kB
mundocani
04-14-2009 05:26 PM
  Comments - Outfitter
Post A Reply Comment Options
Old 03-07-2010, 07:55 PM  
droganis
A Kobold Labourer
 
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File comments: 2
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Thankyou Mundochi for the reply and thankyou Twidget for the awesome macro
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Old 03-03-2010, 11:47 PM  
mundocani
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Interface Author - Click to view interfaces

Forum posts: 2
File comments: 366
Uploads: 6
Re: Weapon Swapping During Combat

Quote:
Originally posted by TyBudd
Why is it that you can manually change weapons during combat but can't with Outfitter for example Rogues and stealth/daggers?
Blizzard changed the APIs in a recent patch to prevent addons from changing weapons during combat. I've heard this was because rogues were using a poison stacking addon to auto-swap their weapons.
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Old 03-03-2010, 03:30 PM  
TyBudd
A Murloc Raider

Forum posts: 6
File comments: 4
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Weapon Swapping During Combat

Why is it that you can manually change weapons during combat but can't with Outfitter for example Rogues and stealth/daggers?
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Old 03-03-2010, 12:18 PM  
mundocani
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Interface Author - Click to view interfaces

Forum posts: 2
File comments: 366
Uploads: 6
Re: Memory usage question

Quote:
Originally posted by Pekti
Anyway, the reason I'm wondering about this -- memory usage was not an issue at one point (approx 3-4 weeks ago, I'd say). So I'm not quite sure what's caused the change -- if it's the addon or just me! Curious if anyone else is experiencing this. Again, thank you for all of your hard work!
Was that with the current 4.x release of Outfitter or with the 5.0 beta? Hopefully it's with the 4.x release because I've been working on reducing memory usage in 5.0 so I'll be a little bummed if it turns out I've managed to increase usage somewhere!
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Old 03-03-2010, 07:54 AM  
Pekti
A Kobold Labourer

Forum posts: 0
File comments: 8
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Memory usage question

First of all, thank you so much for putting in so much work into this project. I love Outfitter and so do many, many other warcrafters

I was browsing through the comments and I didn't see much info on issues with memory usage. Out of combat in a normal environment, Outfitter uses approx 1.2MB - no biggie. During combat in a 25man raid setting, it climbs to about 3MB and as the fight progresses, I see it get to approx 5-7MB. I know it's easy to say that this is really no biggie as 5-7MB isn't a huge deal... but for my crummy computer it is lol :P

Anyway, the reason I'm wondering about this -- memory usage was not an issue at one point (approx 3-4 weeks ago, I'd say). So I'm not quite sure what's caused the change -- if it's the addon or just me! Curious if anyone else is experiencing this. Again, thank you for all of your hard work!
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Old 03-02-2010, 04:48 PM  
Twidget
An Aku'mai Servant
 
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Forum posts: 30
File comments: 282
Uploads: 0
Re: Re: riding script

Quote:
Originally posted by mundocani
No, auras and aspects are spellcasts and can't be automated. You might be able to work them into a mount macro, though I'm not sure if the system will allow you to begin summoning a mount at the same time as a spellcast.
Woot!
Something I can answer...
I use a macro for my paladin that casts my crusader aura when I mount up and my devotion aura when I dismount. Here it is:

#showtooltip [flyable] Golden Gryphon; Charger
/cast [mounted] !Devotion Aura; [nomounted] !Crusader Aura
/dismount
/stopmacro [mounted]
/cast [nomounted, flyable, nomod] Golden Gryphon; Charger

I put this on my action bar so when I am unmounted and I click it I cast crusader and mount up. I have an outfitter outfit that automatically gets put on because I mounted btw.
If I am mounted and I click it I will dismount and cast devotion.

Here is a version using the Stable Boy addon so I get a random mount:

#showtooltip [flyable] Golden Gryphon; Charger
/cast [mounted] !Devotion Aura; [nomounted] !Crusader Aura
/click StableBoyClickFrame


I also have a macro for my hunter that casts aspect of the monkey when I mount and aspect of the dragonhawk when I dismount. Here it is using the Stable Boy addon again which you could remove and just designate a specific mount/s:

/use [btn:2] 15
/stopmacro [btn:2]
/cast [nomounted] !Aspect of the Monkey
/click [nomounted] StableBoyClickFrame
/cast [mounted, noflying] !Aspect of the Dragonhawk

With this one if you left click it you will cast monkey and mount, if you right click it you will dismount and use your parachute cloak (he is an engineer).

Hope this helps,
Twidget
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Old 03-02-2010, 04:35 PM  
Twidget
An Aku'mai Servant
 
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Forum posts: 30
File comments: 282
Uploads: 0
Re: Re: Re: Re: Script Question

Quote:
Originally posted by mundocani
I should've made the SummonCompanionByName() function do it that way from the start. I've changed it so that it no longer cancels the pet if it's already summoned, it'll appear starting in the next build.
Hi,
That sounds great!
How would I modify the script command you showed me earlier to that the summon pet will work this and and my argent tourney outfit will be equiped?

Thanks,
Twidget
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Old 03-02-2010, 12:54 PM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 366
Uploads: 6
Re: riding script

Quote:
Originally posted by droganis
I've been searching for this and really haven't found anything, if you have answered this several times apologies in advance.

Wondering if there is a way when the riding outfit is equipped to modify the script and have the movement increasing aura/aspect cast?
No, auras and aspects are spellcasts and can't be automated. You might be able to work them into a mount macro, though I'm not sure if the system will allow you to begin summoning a mount at the same time as a spellcast.
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Old 03-02-2010, 12:52 PM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 366
Uploads: 6
Re: Re: Re: Script Question

Quote:
Originally posted by Twidget
That works great except for one thing. Is there a way to make it so that it doesn't try to summon him again (or actually, unsummon and summon) if he already is summoned?
I should've made the SummonCompanionByName() function do it that way from the start. I've changed it so that it no longer cancels the pet if it's already summoned, it'll appear starting in the next build.
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Old 03-01-2010, 07:34 PM  
droganis
A Kobold Labourer
 
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File comments: 2
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riding script

I've been searching for this and really haven't found anything, if you have answered this several times apologies in advance.

Wondering if there is a way when the riding outfit is equipped to modify the script and have the movement increasing aura/aspect cast?
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Old 02-27-2010, 08:55 AM  
Twidget
An Aku'mai Servant
 
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Forum posts: 30
File comments: 282
Uploads: 0
Re: Re: Script Question

Quote:
Originally posted by mundocani
Edit the Argent Tournament script by adding this to the very end:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire", 5)
end
The script will summon the squire 5 seconds after the outfit equips (whether you equip it manually or the script is auto-equipping it). Leave out the 5 to make it instant, like this:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire")
end
or change the 5 to some other number of seconds to adjust the summon delay.
Hi,
That works great except for one thing. Is there a way to make it so that it doesn't try to summon him again (or actually, unsummon and summon) if he already is summoned? Something like if exists don't summon... don't know, lua is still new to me though I did buy the wow programming book.

Thanks,
Twidget
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Old 02-26-2010, 01:32 PM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 366
Uploads: 6
Re: Script Question

Quote:
Originally posted by Twidget
How could I modify this script so that it would summon my new Argent Squire, as well as equip my lance?
Edit the Argent Tournament script by adding this to the very end:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire", 5)
end
The script will summon the squire 5 seconds after the outfit equips (whether you equip it manually or the script is auto-equipping it). Leave out the 5 to make it instant, like this:
Code:
-- $EVENTS OUTFIT_EQUIPPED
if event == "OUTFIT_EQUIPPED" then
Outfitter:SummonCompanionByName("Argent Squire")
end
or change the 5 to some other number of seconds to adjust the summon delay.

Last edited by mundocani : 02-26-2010 at 01:34 PM.
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Old 02-25-2010, 07:30 PM  
Twidget
An Aku'mai Servant
 
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Question Script Question

Hi,
Love this mod!
Love the Argent Tournament script especially.
How could I modify this script so that it would summon my new Argent Squire, as well as equip my lance?

Thanks,
Twidget
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Old 02-21-2010, 07:03 PM  
mundocani
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 366
Uploads: 6
Re: have an issue

Quote:
Originally posted by TyBudd
As a Warrior I dual Spec tank and Fury.

I can set up conditions where depending on the stance I'd equip a different weapon. But I'd like to know can I set up to the point that for example. As a tank if I switch to Berserker stance I don't change weapons but as fury I do.

Or do I have to set up to different outfits to do so?
If I understand what you're looking for, I think you can do it this way:

- Create an outfit and attach the Warrior: Berserker Stance script to it
- Change the script to Custom and insert this at the top:
Code:
if GetActiveTalentGroup() == 1 then return end
That will disable the Berserker Stance outfit whenever you're in your primary spec (change the 1 to a 2 to disable it on your secondary spec instead).
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Old 02-21-2010, 04:30 AM  
TyBudd
A Murloc Raider

Forum posts: 6
File comments: 4
Uploads: 0
have an issue

As a Warrior I dual Spec tank and Fury.

I can set up conditions where depending on the stance I'd equip a different weapon. But I'd like to know can I set up to the point that for example. As a tank if I switch to Berserker stance I don't change weapons but as fury I do.

Or do I have to set up to different outfits to do so?
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